Character Creation Overview


You’ve taken the first step on your adventure, but you are still a 0th-level human. Don’t despair, because you become 1st level when you create your first character, and progress from there!

To create a character, follow the nine steps below:

1. Start with a fresh character sheet. You can use an online sheet, download and print one, or reproduce it by hand on a piece of paper. If all else fails, just scribble down notes on scratch paper!

2. Roll 3d6 in order for your character’s ability scores, as described below under Character Abilities, and write the results after the names of the abilities. Write down the ability score bonus or penalty for each score, as shown on the Ability Score table.

3. Choose a class which suits your character’s abilities from the Character Classes section. All classes have prime requisites, and some classes require minimum scores for some abilities. If abilities are not quite high enough for the class you would like to play, see Classes and Ability Scores for some options to adjust your scores. Write down the special abilities of your class, as described for each class.

4. Note on your character sheet that your character has zero (0) experience points (or XP); you may also want to note the number needed to advance to second level, as shown in the table for your class. Gaining experience points is explained in the Adventures and Campaigns chapters.

5. Consult your class’s Hit Dice—you begin with the maximum possible hit points baed on that die plus or minus any Constitution adjustment.

6. Record your character’s attack throws and saving throws on your character sheet. Attack throws and saving throws are listed with each class. Note that attacks with melee weapons are modified by your Strength, while missile weapons such as bows or thrown daggers are modified by Dexterity. Don’t forget to adjust your attack throws to reflect these modifiers.

7. With the Judge’s permission, choose a template appropriate to your class and character concept. Otherwise, roll 3d6 on the table below to determine your character’s starting template. Note down your character’s starting proficiencies from the table. Apply any modifiers to your ability scores, hit points, attack throws, or saving throws from proficiencies.

Random Template Table

Roll (3d6) Template
3 Beggar
4-5 Explorer
6 Duelist
7-8 Craftsman
9-11 Farmer
12-13 Hunter
14-15 Huskarl
16 Outlaw
17 Godi
18 Noble

8. Write your character’s starting equipment and gold pieces as listed for your template. You do not roll for starting wealth when using a template. Since you now know what armor your character is wearing, note your Armor Class (AC) on the character sheet based on the type of armor you choose. Calculate your character’s encumbrance based on how much weight he is carrying.

9. Generate your character’s Name and Background, and based off that (plus his class) create a description of what your character looks like and his personality. Then choose an appropriate Alignment for your character. Lastly, determine your character’s age. Generally, 1st-level characters are assumed to have just entered into adulthood and are therefore aged somewhere between 13 and 18 years (1d6+12).

Character Creation Overview

Voyages of the Stormwitch sirlarkins sirlarkins