Healing and Rests

The most expedient method of healing is through magic, but when magic is not available, you can also regain hit points by resting. You can take two different kinds of rests: a short rest and a long rest.

Short Rest

A short rest is a period of downtime of a minimum of one hour in duration, during which you catch your breath, eat, drink, and clean and bind wounds. During a short rest, you may “spend” one or more of your Hit Dice, up to your maximum number of Hit Dice. For each Hit Die you spend in this way, roll the die and add to it your Constitution modifier. You regain hit points equal to the total. You can decide to spend additional Hit Dice after each roll. Once you have spent all your Hit Dice, you must take a long rest to regain them.

Long Rest

A long rest is a period of extended downtime, about 8 hours long, during which you sleep or perform light activity: reading, talking, eating, or standing watch for no more than 2 hours of the rest period. If you take any strenuous action during a long rest, such as attacking, taking damage, or casting a spell, you must start the rest over.

You must have at least 1 hit point to take a long rest. At the end of the rest, you regain all your Hit Dice. Hit points are not regained during a long rest unless the character spends Hit Dice again.

You cannot take more than one long rest in a 24-hour period.

Healing and Rests

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